NEW AT NNI · INTERACTIVE DIVISION

Games people
step into

We design and build games and interactive installations people can play within seconds — using body movement, voice, touch, a phone or a headset. 70+ experiences delivered since 2017 for live events, brand campaigns, venues and industry.

track recordsince 2017
70+ experiences shipped
events · brands · venues · industrylive-tested
✓ browser & voice games live in 2–3 days ✓ full VR game built in 2 weeks ✓ offline-capable — works in noisy, low-signal venues ▸ lead capture + leaderboards on every browser build
MOTION GAMES✦VOICE CONTROL✦BROWSER + QR✦VR✦TOUCH WALLS✦HARDWARE✦SIMULATION✦
MOTION GAMES✦VOICE CONTROL✦BROWSER + QR✦VR✦TOUCH WALLS✦HARDWARE✦SIMULATION✦
MOTION GAMES✦VOICE CONTROL✦BROWSER + QR✦VR✦TOUCH WALLS✦HARDWARE✦SIMULATION✦
MOTION GAMES✦VOICE CONTROL✦BROWSER + QR✦VR✦TOUCH WALLS✦HARDWARE✦SIMULATION✦

Why games work at events

people stop for what they
understand in five seconds
5s
instant to learn — no instructions, playing within seconds
2–14days
brief to working game, depending on format
100%
branded throughout — inside the play, not on a banner
Leads
measurable — player details, scores & attempts captured

What we build

8 experience formats
· one fits your goal
01FULL-BODY MOTION

Motion Games

Players control the game by jumping, leaning and dancing — no controller, no learning curve. A crowd forms around every player.

mallsshowroomsexposfan zones
02CAMERA TRACKING

Webcam & Gesture Games

Hand and body tracking straight from a laptop camera — no special sensor hardware needed. Perfect for touchless, travelling setups.

pop-upstouchless kioskstours
03SPEECH DRIVEN

Voice-Controlled Games

Speaking and shouting drives the action. Runs fully offline with on-device speech recognition — built for large, noisy crowds.

big crowdsnoisy venuesweak internet
04QR · NO APP

Browser Games

Players scan a QR code and play instantly — no app install. They enter their details and appear on a live leaderboard you own.

before the eventduringafterlead capture
05HEADSET

VR Experiences

Standalone headset games and demos — full immersion for launches, sponsorship zones and training scenarios.

sponsor zoneslaunchestraining demos
06TOUCH FIRST

Touch Kiosks & Walls

Fast, clean touch interfaces for exploring content at your visitor's own pace — from tablets to large LED walls.

exhibitionsgovt displayslobbies
07PHYSICAL

Hardware Installations

Screens and software linked to motors and sensors for real physical effects — exhibits people operate, not just watch.

showroomslobbiesmuseums
08REAL-TIME MODELS

Simulations

Real-time models of traffic flow, evacuation and physics — see how people and vehicles move through a site before it matters.

industrial sitessafety teamsscience exhibits
NOT SURE WHICH?

Tell us the goal, we'll pick the format.

Share your event, audience, venue and dates — we'll suggest what fits and often build a playable prototype early so you can test the feel before committing.

free concept callprototype-first

Match an experience to your goal

pick the outcome first,
the format follows
Draw a crowd to your stall
motion or voice game on a big screen
Onlookers become players, and players attract onlookers.
Collect leads
browser game + registration + leaderboard
Every play is a captured entry — details, scores and attempts stored securely.
Make a product memorable
game built around your product, mascot or slogan
The brand is part of the play, not a pause in it.
Get social shares
game ending in a branded photo frame
Players leave with something to post.
Teach or raise awareness
touch explorer or quiz game
Visitors move through content at their own pace.
Train or plan for safety
simulation or VR scenario
Teams see how people or vehicles move — before it matters.
Build team spirit
multi-player motion or dance challenge
Colleagues compete and cheer together.
Tell your company story
interactive timeline wall
History becomes something visitors operate.
Keep people engaged after the event
shareable browser game + running leaderboard
The campaign continues online after the lights go down.

Where they can be used

11 settings · proven plays

01Retail & malls

Footfall-driving motion games, in-store touch kiosks, prize-unlock challenges.

02Auto showrooms & launches

VR experiences, branded racing or skill games, interactive product explorers.

03Trade shows & expos

Booth magnets — dance or reaction challenges — with a lead-capture leaderboard.

04Corporate events

Team-building contests, annual-day games, onboarding games, interactive company-history walls.

05Colleges & schools

Fest games, quiz-by-movement, STEM demos, game-design workshops.

06Government & public awareness

Touch learning displays and awareness games for policies and campaigns.

07Museums & exhibitions

Interactive information points and moving physical exhibits.

08Sports & fan zones

Cricket and other sport-themed games on screen, browser or VR.

09Weddings & celebrations

Dance and party games for sangeets and private events.

10Travel & tourism

Destination games, VR previews, interactive maps.

11Industrial sites & plants

Traffic and evacuation simulation for planning, safety training and demos.

✦Agencies

White-label experiences you can pitch to your own clients — we build, you present. About white-label →

Selected work

event videos dropping soon
· client names on request
MOTION · KINECT▶ video soon
Travel-tech brand · national fest tour

Airport Sprint

Full-body runner: players jump and lean to dash through an airport collecting coins. A mobile version was later rebuilt into the brand's own app.

fest tourbig screenapp spin-off
MOTION · 2-PLAYER▶ video soon
Staples food brand

Groove Gate

Two-player dance challenge — accurate steps fill a progress bar that unlocks a reward. Simple to read from across a hall, impossible to walk past.

reward unlock2 players
VR · QUEST 2▶ video soon
Beverage brand · product launch

Last Over VR

Standalone-headset cricket: six balls, a maximum of 36 runs, 17 or more to win. Built in two weeks for a launch floor.

built in 2 weekslaunch event
BROWSER · QR▶ video soon
Beverage brand · via agency partner

Super Over Web

Browser cricket with three shot choices, opened by QR code — every player ends with a branded camera frame ready to post.

built in 2 dayssocial share
BROWSER · LEADS▶ video soon
Beverage brand

Chill & Fill 30

30-second browser game with player registration — scores and attempts stored in a secure backend for analytics and leaderboards.

lead captureanalytics
BROWSER · LEADERBOARD▶ video soon
Snacks brand

Maze Blitz

60-second maze challenge with a bonus level and a live Top-10 leaderboard. Built in three days.

built in 3 daystop-10 board
VOICE · OFFLINE▶ video soon
Snacks brand

Scream Line

Voice-controlled game using offline speech recognition: speak to walk, scream to jump, say the brand name to respawn. Zero internet needed.

offlinebrand name mechanic
HARDWARE · RAIL▶ video soon
Corporate client

Story Rail

A 15.5-foot rail-mounted timeline: a display slides to calibrated stops and plays a video at each, controlled from a tablet.

15.5 fttablet control
TOUCH WALL · EDUCATION▶ video soon
National education initiative

Policy Explorer

Touch-first explainer wall built entirely from interface elements — visitors dig through policy content at their own pace. Delivered in two days.

built in 2 dayspublic display

Simulation for industry

the same real-time skills,
beyond events
PLANTS · WAREHOUSES · LOGISTICS

See how people and vehicles move — before it matters.

We build real-time simulations of industrial sites. A completed traffic simulation shows how trucks and vehicles flow through gates, roads and loading areas of large plants. An evacuation simulator is in development — it turns a site's evacuation-plan image into a live model of people and vehicles leaving during a fire.

traffic flow through gates, roads & loading bays evacuation modelling from your site plan pilot programmes for plants, warehouses, mines & logistics sites safety training and stakeholder demos
site_sim — live model
# loading area · gate 3 ▸ trucks 28 routed queue 0 ▸ light vehicles 61 routed queue 2 ▸ peak flow 14:00–16:00 # evacuation drill · zone B ▸ egress time 4m 12s ▸ bottlenecks stairwell 2 · gate 7 # plan variants tested: 6 # last render: 00:00:41

How we work together

concept to data handover
· 5 steps
01STEP 01 · BRIEF

Brief

You share the goal, audience, venue and dates. We translate it into the right experience format.

goalaudiencevenuedates
02STEP 02 · CONCEPT

Concept & prototype

We propose the experience — and often build a playable prototype early, so you can test the feel before committing.

playable earlytest the feel
03STEP 03 · BUILD

Build

We develop and brand the experience end to end, including any backend, hardware or tablet control.

brandingbackendhardware
04STEP 04 · EVENT DAY

Delivery & event-day support

Delivered ready to run, with setup and operation guidance. Offline-capable options, short play loops and quick resets keep queues moving.

ready to runquick resets
05STEP 05 · WRAP-UP

Wrap-up

Scores, leaderboards and captured player data are handed over for your reporting — the campaign keeps working after the event.

scoresleaderboardsdata handover
CustomWays to work with usFully custom buildReskin an existing mechanic — faster & lower-costBundled setups with equipmentWorkshops for students & teamsRemote partnerships with agencies anywhere

Questions, answered

the things clients ask first

Q1How fast can an experience be ready?

It depends on the format. Browser and voice games have gone from brief to working game in 2–3 days; a full VR game in two weeks. Timelines come from past projects — the actual schedule depends on scope.

Q2What do we need at the venue?

Power, a screen, and floor space for motion formats. Webcam and browser games need no special hardware, and voice games run fully offline — no venue internet required. We guide setup and operation on the day.

Q3Can it match our branding?

Everything can be adapted: your colours, characters, music and slogans sit inside the gameplay. Game length, difficulty, scoring rules, songs, quiz content, maps and screen sizes — from tablets to large LED walls — are all adjustable.

Q4Do we get the player data?

Yes. Browser games capture player details, scores and attempts through a secure backend. At wrap-up you receive the scores, leaderboards and data for your reporting.

Q5We're an agency — can we offer this to our clients?

Yes. We work as a remote partner with agencies in other cities and countries, including white-label delivery. You pitch and present; we design and build. See how white-label works →

Q6Can you customise an existing game instead of building new?

Yes — reskinning an existing game mechanic is the fastest, lowest-cost route to a branded experience. A fully custom build is available when the concept demands it.

Have an event, a space or a site?

Tell us your audience and your goal, and we'll suggest the experience that fits — with a concept you can test before you commit.

MOTION ✦ VOICE ✦ BROWSER ✦ VR ✦ TOUCH ✦ SIMULATION