Airport Sprint
Full-body runner: players jump and lean to dash through an airport collecting coins. A mobile version was later rebuilt into the brand's own app.
We design and build games and interactive installations people can play within seconds — using body movement, voice, touch, a phone or a headset. 70+ experiences delivered since 2017 for live events, brand campaigns, venues and industry.
Players control the game by jumping, leaning and dancing — no controller, no learning curve. A crowd forms around every player.
Hand and body tracking straight from a laptop camera — no special sensor hardware needed. Perfect for touchless, travelling setups.
Speaking and shouting drives the action. Runs fully offline with on-device speech recognition — built for large, noisy crowds.
Players scan a QR code and play instantly — no app install. They enter their details and appear on a live leaderboard you own.
Standalone headset games and demos — full immersion for launches, sponsorship zones and training scenarios.
Fast, clean touch interfaces for exploring content at your visitor's own pace — from tablets to large LED walls.
Screens and software linked to motors and sensors for real physical effects — exhibits people operate, not just watch.
Real-time models of traffic flow, evacuation and physics — see how people and vehicles move through a site before it matters.
Share your event, audience, venue and dates — we'll suggest what fits and often build a playable prototype early so you can test the feel before committing.
Footfall-driving motion games, in-store touch kiosks, prize-unlock challenges.
VR experiences, branded racing or skill games, interactive product explorers.
Booth magnets — dance or reaction challenges — with a lead-capture leaderboard.
Team-building contests, annual-day games, onboarding games, interactive company-history walls.
Fest games, quiz-by-movement, STEM demos, game-design workshops.
Touch learning displays and awareness games for policies and campaigns.
Interactive information points and moving physical exhibits.
Cricket and other sport-themed games on screen, browser or VR.
Dance and party games for sangeets and private events.
Destination games, VR previews, interactive maps.
Traffic and evacuation simulation for planning, safety training and demos.
White-label experiences you can pitch to your own clients — we build, you present. About white-label →
Full-body runner: players jump and lean to dash through an airport collecting coins. A mobile version was later rebuilt into the brand's own app.
Two-player dance challenge — accurate steps fill a progress bar that unlocks a reward. Simple to read from across a hall, impossible to walk past.
Standalone-headset cricket: six balls, a maximum of 36 runs, 17 or more to win. Built in two weeks for a launch floor.
Browser cricket with three shot choices, opened by QR code — every player ends with a branded camera frame ready to post.
30-second browser game with player registration — scores and attempts stored in a secure backend for analytics and leaderboards.
60-second maze challenge with a bonus level and a live Top-10 leaderboard. Built in three days.
Voice-controlled game using offline speech recognition: speak to walk, scream to jump, say the brand name to respawn. Zero internet needed.
A 15.5-foot rail-mounted timeline: a display slides to calibrated stops and plays a video at each, controlled from a tablet.
Touch-first explainer wall built entirely from interface elements — visitors dig through policy content at their own pace. Delivered in two days.
We build real-time simulations of industrial sites. A completed traffic simulation shows how trucks and vehicles flow through gates, roads and loading areas of large plants. An evacuation simulator is in development — it turns a site's evacuation-plan image into a live model of people and vehicles leaving during a fire.
You share the goal, audience, venue and dates. We translate it into the right experience format.
We propose the experience — and often build a playable prototype early, so you can test the feel before committing.
We develop and brand the experience end to end, including any backend, hardware or tablet control.
Delivered ready to run, with setup and operation guidance. Offline-capable options, short play loops and quick resets keep queues moving.
Scores, leaderboards and captured player data are handed over for your reporting — the campaign keeps working after the event.
It depends on the format. Browser and voice games have gone from brief to working game in 2–3 days; a full VR game in two weeks. Timelines come from past projects — the actual schedule depends on scope.
Power, a screen, and floor space for motion formats. Webcam and browser games need no special hardware, and voice games run fully offline — no venue internet required. We guide setup and operation on the day.
Everything can be adapted: your colours, characters, music and slogans sit inside the gameplay. Game length, difficulty, scoring rules, songs, quiz content, maps and screen sizes — from tablets to large LED walls — are all adjustable.
Yes. Browser games capture player details, scores and attempts through a secure backend. At wrap-up you receive the scores, leaderboards and data for your reporting.
Yes. We work as a remote partner with agencies in other cities and countries, including white-label delivery. You pitch and present; we design and build. See how white-label works →
Yes — reskinning an existing game mechanic is the fastest, lowest-cost route to a branded experience. A fully custom build is available when the concept demands it.
Tell us your audience and your goal, and we'll suggest the experience that fits — with a concept you can test before you commit.
MOTION ✦ VOICE ✦ BROWSER ✦ VR ✦ TOUCH ✦ SIMULATION